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The Spectrum Show

Serving Spectrum Content Since 1984

Talisman Teardown - Part 2

You begin in a cave and from here you have to solve a few simple puzzles to move on. You will eventually meet a man in a small cottage, he will help in many ways, so you will have to keep going back. There are many characters to fight with including Dwarfs, Orcs and huge slugs. There are many other characters too. Some help you, some don't.
Talisman Facts
Number of locations: 72
​Lines of code: 2700

Location Images: 56
​Combined images: 15mb

Source Code: 152k
​Number of Objects: 24

The Characters

​Old Man
He lives in the little cottage and has been mentioned above. If you keep talking to him, he will start to say some strange things, for example;
"The old man start to reminisce about previous encounters with female assistants…"
"Speak louder", shouts the old man, "I’m a little blind"
"Stop pestering an old man and let me get on with these fascinating experiments I’m doing with a jar of oil and a dead animal."

He will also fix the chain and diamond together to form the Talisman. After this he will hide the coin needed to get past the archer in one of five random places; The church balcony, The room in the church with the gargoyle caving, top of the marble stairs in the dwarf caves, the water hole in the forest or the path next to the church.

Boatman
He will give you passage into the swamp. All you have to do is ring the bell to get him to cross.

Archer
He stands guard over a gate. To get past you will have to pay him a bronze coin. The gate leads back to your land and you must have the completed Talisman before you exit.

Princess Karina
She is found locked in the Slug’s maze. When you free her, she runs off, but meets you at the entrance. She gives you the chain (first part of the Talisman) and her sword. This will allow you to kill the dwarf guarding the passage in the pit. She also tells you to talk to the old man, who will now give you another message to help you.

Dwarf in the rock
Take the chain to him and he will repair it if you give him the Onyx Idol.

Man in rags
He appears from time to time towards the end of the game and steals the Orb or bottle from you.

Luap (yes it’s an anagram of my name!)
He will trade with you and take the Urn in exchange he gives you a Gold Coin. This strange little chap is useless at identifying items of value, and each object you have when you talk to him will have some witty comment. The graphic for this man is of course myself. Gurning away like some deranged idiot.

Orcs and Dwarves
These move around the game map randomly, but do appear all the time at certain points. You can run into these anywhere in the game and usually they will either block the way or steal something. The images for these were taken from a Games Workshop magazine, which prompted a copyright cease request. However, the game was out by then, so nothing became of it. The graphics are pasted over the location image when they are present.

Continue on....
Picture
The Old Man
Picture
The Archer
Picture
Princess Karina
Picture
Laup
(c) Copyright Paul Jenkinson
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